GROUP ROLE
Tank
Hold enemies' attention and take the hits so the group survives. Tanks lead pulls and set the pace.
Specs that fill it (3)
Protection WarriorClass page →Shield, threat and survival. The main raid tank.
STATS Defense › Stamina › Armor › Dodge › Parry › Strength
STARTER BUILD 0/20/31 →
Protection PaladinClass page →Holy-damage tank that excels at holding many enemies.
STATS Stamina › Defense › Armor › Spell Power › Block
Feral Combat DruidClass page →Cat damage or bear tank in one tree.
STATS Agility › Strength › Hit › Stamina › Armor
Your job in a dungeon
- 1Pull: mark targets, then start the fight on your terms.
- 2Hold threat: keep every enemy on you, not on the healer.
- 3Position: face enemies away from the group and pull them out of patrols.
- 4Set the pace: watch the healer's mana before the next pull.
Tips
- Carry a ranged pull (throw, shoot or a spell) to bring enemies back around corners.
- Stamina and Defense keep you alive; damage comes second.
- Tell the group the kill order before big pulls.
More: Dungeon guide · Stat priorities · Talents · Addons
PREVIEW
Specs per role follow how each class is designed. UNCONFIRMED: stat orders and playstyle notes are general guidance, not confirmed for WoW Forever. Starter builds show only for classes whose Forever trees are verified, and are a mechanical starting point, not a tested build.
Specs per role follow how each class is designed. UNCONFIRMED: stat orders and playstyle notes are general guidance, not confirmed for WoW Forever. Starter builds show only for classes whose Forever trees are verified, and are a mechanical starting point, not a tested build.