Dungeon guide
Every WoW Forever dungeon in one place: where the entrance is, which keys open the doors, how the group finder lists it and what your group needs before the first pull.
All dungeons
| Dungeon | Min level | Entrance | Key |
|---|---|---|---|
| Ragefire Chasm | 13 | Orgrimmar /way 53 49 | None |
| Wailing Caverns | 17 | The Barrens /way 48 35 | None |
| Deadmines | 16 | Westfall /way 38 78 | None |
| Shadowfang Keep | 18 | Silverpine Forest /way 45 68 | None |
| Blackfathom Deeps | 22 | Ashenvale /way 17 11 | None |
| Stormwind Stockade | 23 | Stormwind City /way 50 66 | None |
| Gnomeregan | 25 | Dun Morogh /way 18 39 | Workshop Key |
| Razorfen Kraul | 24 | The Barrens /way 42 90 | None |
| Scarlet Monastery | 30 | Tirisfal Glades /way 85 31 | The Scarlet Key |
| Razorfen Downs | 34 | The Barrens /way 51 93 | None |
| Uldaman | 35 | Badlands /way 35 10 | None |
| Zul'Farrak | 42 | Tanaris /way 39 20 | Mallet of Zul'Farrak |
| Maraudon | 42 | Desolace /way 29 63 | Scepter of Celebras |
| Sunken Temple | 45 | Swamp of Sorrows /way 77 36 | None |
| Blackrock Depths | 48 | Searing Gorge /way 27 73 | Shadowforge Key, Prison Cell Key |
| Blackrock Spire | 53 | Burning Steppes /way 33 25 | Forged Seal of Ascension |
| Dire Maul | 54 | Feralas /way 62 33 | Crescent Key |
| Scholomance | 57 | Western Plaguelands /way 69 73 | Skeleton Key |
| Stratholme | 55 | Eastern Plaguelands /way 26 10 | Key to the City |
Min level is the level tuning in the Forever files; whether you need it to enter is unconfirmed UNCONFIRMED. Entrance coordinates are approximate: they come from where the game sends your ghost. Each dungeon page shows the spot on the real world map.
Keys
Key item for Gnomeregan.
Key item for Scarlet Monastery.
Key item for Zul'Farrak.
Key item for Maraudon.
Key item for Blackrock Depths.
“Various runes and etchings cover the surface of the key.”
Key item for Blackrock Spire.
Key item for Dire Maul.
Key item for Scholomance.
Every key item is in the Forever game files (build 1.60.1.70707). Exactly which door each one opens will be confirmed in game at launch.
The group finder list
The files ship a looking-for-group list with every dungeon and raid, the battlegrounds and each outdoor zone. 19 of 19 dungeons match it by name.
Four new instances are on the list too: City of Dalaran, Ruins of Lordaeron, Hall of Thanes, Excavation Site: Wetlands. How they unlock isn't known yet UNCONFIRMED. See Dungeons for their bosses.
Your group
FIVE PLAYERS
One tank, one healer, three damage. See Tank, healer, damage.
CROWD CONTROL
Mages (Polymorph), Rogues (Sap), Warlocks and Druids can lock down a pack before you pull. Agree on targets first.
BEFORE YOU GO
Repair, bring food and water, and check the key list above. Healers: drink after every pull.
Pulls
- Mark targets: a skull to kill first, a cross next. Right-click a portrait, or use a macro.
- Let the tank pull and hold for a few seconds before damage starts.
- Fight back around a corner so casters come to you.
- Watch for patrols before you pull the next pack.
- Damage meters help you learn; see Logs & parses.